Stealth Boom Boom | A Stealth Video Games Podcast

Stealth Boom Boom | A Stealth Video Games Podcast

Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, the former Rock Paper Shotgun and VideoGamer critics go in-depth on one stealth / stealthy video game from history and discuss whether its stealth and its boom boom are up to snuff. Metal Gear Solid, Splinter Cell, Assassin's Creed, Dishonored and Hitman: Stealth Boom Boom covers it all.

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Resumen del episodio

A group of men that worked in the world of educational software used to get together and play Doom multiplayer one day wondered if they could make their own games. So, they called themselves Monolith Productions and got to work. We’re going back 25 years to 2000 to take a look at a first-person shooter set in stylised 1960s. We’re talking The Operative: No One Lives Forever. On this episode of Stealth Boom Boom, we chat a little bit about the removal of Adam Church and MI0 to avoid comparison to James Bond, the importance of Fox Interactive coming onboard when they did, and why the Scottish protagonist sounds the way she does. We also look at them trying to create distance between NOLF and Austin Powers, unsigned musicians, and the 11 (or maybe 2?) senses bad guys have in the game. Here are some of the things you’re gonna hear us chat about in our review: the weird limbo the rights live in and a community that’s kept the game playable; some very cool stealth ideas, very few of which appear to actually come…

Episodios

64-

The Operative: No One Lives Forever Review | 11 Senses, Cate Archer, Not Parody

A group of men that worked in the world of educational software used to get together and play Doom multiplayer one day wondered if they could make their own games. So, they called themselves Monolith Productions and got to work. We’re going back 25 years to 2000 to take a look at a first-person shooter set in stylised 1960s. We’re talking The Operative: No One Lives Forever. On this episode of Stealth Boom Boom, we chat a little bit about the removal of Adam Church and MI0 to avoid comparison to James Bond, the importance of Fox Interactive coming onboard when they did, and why the Scottish protagonist sounds the way she does. We also look at them trying to create distance between NOLF and Austin Powers, unsigned musicians, and the 11 (or maybe 2?) senses bad guys have in the game. Here are some of the things you’re gonna hear us chat about in our review: the weird limbo the rights live in and a community that’s kept the game playable; some very cool stealth ideas, very few of which appear to actually come…

11 nov. 2025
63-

Alpha Protocol Review | Natural Dialogue, Invisible Thumping, Shooting Skill Trees

Despite being made up of people with many years of experience, Obsidian Entertainment – arguably one of the more beloved developers making games today – were still very much in their early years while making this James Bond, Jack Bauer, and Jason Bourne-inspired game. We’re going back 15 years to 2010 to take a look at a third-person shooter-cum-RPG featuring a rookie secret agent whose surname is not Thornton. We’re talking Alpha Protocol. On this episode of Stealth Boom Boom, we chat a little bit about cult classics, yivwovs, and a very 007-esque CG trailer. We also look at an absolutely phenomenal music video that reminds you of the protagonist’s name, how you can’t see everything in one playthrough, and what the people of 2013 would remember about this game. Here are some of the things you’re gonna hear us chat about in our review: CD Projekt Red putting this game back on sale; hivemind bad guys that can see you from a distance that’s hard to measure with alarms you can turn off, which makes you think…

28 oct. 2025
62-

Sly 3: Honor Among Thieves Review | A Growing Gang, Empty Hubs, Disconnected Story

For a record-breaking fourth time – a second time this year alone – we are looking at a game from the back catalogue of Sucker Punch Productions. And this series is special to this podcast, because it is the very first game we ever reviewed. We’re going back 20 years to 2005 to take a look at a stealth action mascot platformer featuring a thieving North American mammal. We’re talking Sly 3: Honor Among Thieves. On this episode of Stealth Boom Boom, we chat a little bit about some wonderfully silly telly ads, a box that is delightfully of the era, and how this studio was always planning to work on something different after this game. We also look at two workman-like trailers, and Sly Cooper taking the leap into 3D (we cannot confirm if Stuart or Hong Kong ever got to experience third dimension raccoon). Here are some of the things you’re gonna hear us chat about in our review: stealth mechanics that were introduced in Sly 2 return – hiding under tables, staying out of the light emitting from baddies’…

14 oct. 2025
61-

Amnesia: The Dark Descent Review | Managing Sanity, Touching Objects, Unnerving Sound

We’re revisiting a developer on this episode that had an idea with with the Penumbra series that would revolutionise the horror genre. But not until they refined it and popularised said idea with the game we’re looking at on this episode. We’re going back to 2010 to take a look at a first-person survival horror game set in 1800s Prussia. We’re talking Amnesia: The Dark Descent. On this episode of Stealth Boom Boom, we chat a little bit about the very first Humble Indie Bundle, the concept of self, and how the audio was created with pipes and descriptions. We also look at the beginnings of recording yourself while playing a game, how the studio went from Lux Tenebras to Unknown before they settled on a final name, and whether or not there is too much death in video games. Here are some of the things you’re gonna hear us chat about in our review: a few quick thoughts on the Justine DLC; serviceable nuts and bolts stealth with rules that you’re not fully aware of; Alien: Isolation and Outlast type monsters that…

30 sep. 2025
60-

Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

We’re back after our summer holidays and kicking off the second half of season 3 by looking at a particular Washington-based developer that we’ve looked at many times before, Sucker Punch Productions. After chatting about two-thirds of their raccoon trilogy on this very podcast, we’re taking a look at something that is much more recent, much more grown-up, much more samurai. We’re going back to 2020 to take a look at an open-world, action-adventure game set during the first Mongol invasion of Japan. We’re talking Ghost of Tsushima. On this episode of Stealth Boom Boom, we chat a little bit about tourism, whether Akira Kurosawa mode is just a black and white filter and nothing more, and there’s what some people are calling “a surprising amount of Infamous chat”, too. We also look at how they tried to balance authenticity with audience expectation, finishing a game during a global pandemic, and there’s a heated discussion about wind. Here are some of the things you’re gonna hear us chat about in our review:…

16 sep. 2025